How to draw a cube with Raylib in C

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#include "raylib.h"

#define WIDTH 800
#define HEIGHT 600

int main(void)
{
    InitWindow(WIDTH, HEIGHT, "Raylib Draw Cube");

    // Define the camera to look into 3d world
    Camera camera = {0};
    camera.position = (Vector3){ 0.0f, 9.0f, 9.0f };
    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
    camera.fovy = 45.0f;
    camera.projection = CAMERA_PERSPECTIVE;

    SetTargetFPS(60); // Set our game to run at 60 frames-per-second
 
    // Main game loop
    while (!WindowShouldClose()) // Detect window close button or ESC key
    {
        BeginDrawing();

        ClearBackground(WHITE);

        BeginMode3D(camera);

        // void DrawCube(Vector3 position, float width, float height, float length, Color color);
        DrawCube((Vector3) { -2.0f, 1.0f, 1.0f }, 2.0f, 3.0f, 3.0f, GREEN);

        // void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);
        DrawCubeWires((Vector3) { -2.0f, 1.0f, 1.0f }, 2.0f, 3.0f, 3.0f, ORANGE);

        EndMode3D();

        EndDrawing();
    }

    CloseWindow(); // Close window and OpenGL context

    return 0;
}


/*
run:


*/

 



answered Jan 16, 2025 by avibootz
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