How to draw a rotated polygon with Raylib in C

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#include "raylib.h"

#define WIDTH 800
#define HEIGHT 600

int main()
{
    InitWindow(WIDTH, HEIGHT, "Raylib Draw  Rotated Polygon");
    
    float rotation = 0.0f;

    SetTargetFPS(60); // Set game to run at 60 frames-per-second

    // Main game loop
    while (!WindowShouldClose()) // Detect window close button or ESC key
    {
        rotation += 0.2f;

        BeginDrawing();

        ClearBackground(RAYWHITE);

        // Draw a regular polygon
        // void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);
        DrawPoly((Vector2) { WIDTH / 2.0f, 330 }, 6, 80, rotation, GREEN);

        EndDrawing();
    }

    CloseWindow(); // Close window and OpenGL context

    return 0;
}


/*
run:


*/

 



answered Jan 12, 2025 by avibootz
edited Jan 13, 2025 by avibootz

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