using System;
using System.Collections.Generic;
class Program
{
// Function to get a random value from a dictionary
static string GetRandomValue(Dictionary<int, string> inputMap) {
List<string> values = new List<string>(inputMap.Values);
Random random = new Random();
int index = random.Next(values.Count);
return values[index];
}
static void Main()
{
// Initialize the dictionary
Dictionary<int, string> myMap = new Dictionary<int, string>()
{
{1, "C++"},
{2, "C"},
{3, "Java"},
{4, "C#"},
{5, "Rust"},
{6, "Python"}
};
string randomValue = GetRandomValue(myMap);
Console.WriteLine("Random value: " + randomValue);
}
}
/*
run:
Random value: Rust
*/