#include <windows.h>
#include <GL\glew.h>
#include <GL\freeglut.h>
#include <iostream>
using namespace std;
void changeViewPort(int w, int h)
{
glViewport(0, 0, w, h);
}
void render()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutCreateWindow("Hello OpenGL");
glutReshapeFunc(changeViewPort);
glutDisplayFunc(render);
GLenum error = glewInit();
if (error != GLEW_OK)
{
fprintf(stderr, "glewInit() error");
return 1;
}
glutMainLoop();
return 0;
}