fn initialize_vector(vec3d: &mut Vec<Vec<Vec<i32>>>, x: usize, y: usize, z: usize) {
for i in 0..x {
for j in 0..y {
for k in 0..z {
vec3d[i][j][k] = (i + j + k) as i32; // Initialization
}
}
}
}
fn print_vector(vec3d: &Vec<Vec<Vec<i32>>>, x: usize, y: usize, z: usize) {
for i in 0..x {
for j in 0..y {
for k in 0..z {
print!("{} ", vec3d[i][j][k]);
}
println!();
}
}
}
fn main() {
let x = 2;
let y = 3;
let z = 4;
// Create a 3D vector dynamically
let mut vec3d = vec![vec![vec![0; z]; y]; x];
initialize_vector(&mut vec3d, x, y, z);
print_vector(&vec3d, x, y, z);
}
/*
run:
0 1 2 3
1 2 3 4
2 3 4 5
1 2 3 4
2 3 4 5
3 4 5 6
*/