#include <SDL3/SDL.h>
#if _WIN32 // PLATFORM_WINDOWS
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow) {
if (!SDL_Init(SDL_INIT_VIDEO)) {
//SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
MessageBoxA(0, SDL_GetError(), "Couldn't initialize SDL", MB_OK);
return 3;
}
SDL_Window* window;
SDL_Renderer* renderer;
if (!SDL_CreateWindowAndRenderer("SDL3 Draw a box inside a shape with lines and different colors", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
//SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window and renderer: %s", SDL_GetError());
MessageBoxA(0, SDL_GetError(), "Couldn't create window and renderer", MB_OK);
return 3;
}
SDL_Event event;
while (1) {
SDL_PollEvent(&event);
if (event.type == SDL_EVENT_QUIT) {
break;
}
// Set backround color
SDL_SetRenderDrawColor(renderer, 33, 33, 33, SDL_ALPHA_OPAQUE); // dark gray
SDL_RenderClear(renderer); //Start with a blank dark gray canvas
static const SDL_FPoint line_points[] = {
{ 100, 354 }, { 220, 230 }, { 140, 230 }, { 320, 100 }, { 500, 230 },
{ 420, 230 }, { 540, 354 }, { 400, 354 }, { 100, 354 }
};
// bool SDLCALL SDL_RenderLines(SDL_Renderer * renderer, const SDL_FPoint * points, int count);
// set shape lines colors
SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
// Draw a series of connected lines in a single batch to create a shape
SDL_RenderLines(renderer, line_points, SDL_arraysize(line_points));
// bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2);
// Set box lines colors
SDL_SetRenderDrawColor(renderer, 38, 103, 155, SDL_ALPHA_OPAQUE);
// Draw the box with lines, one at a time
SDL_RenderLine(renderer, 240, 170, 400, 170); // top line -
SDL_RenderLine(renderer, 240, 345, 400, 345); // bottom line -
SDL_RenderLine(renderer, 400, 170, 400, 345); // right line |
SDL_RenderLine(renderer, 240, 170, 240, 345); // left line |
SDL_RenderPresent(renderer); // put all on the screen
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
#endif