<canvas id="canvas"></canvas>
<script type="text/JavaScript">
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// void ctx.arcTo(x1, y1, x2, y2, radius);
ctx.beginPath();
ctx.moveTo(150, 30);
ctx.arcTo(150, 120, 60, 30, 30);
ctx.stroke();
</script>