#include <stdio.h>
#include <math.h>
#include <fenv.h>
int main(int argc, char **argv)
{
fesetround(FE_TONEAREST);
printf("rounding to nearest :\n");
printf("rint(3.3) = %.1f\n", rint(3.3));
printf("rint(3.5) = %.1f\n", rint(3.5));
printf("rint(4.5) = %.1f\n", rint(4.5));
printf("rint(4.6) = %.1f\n", rint(4.6));
printf("rint(-3.3) = %.1f\n", rint(-3.3));
printf("rint(-3.5) = %.1f\n", rint(-3.5));
printf("rint(-4.5) = %.1f\n", rint(-4.5));
printf("rint(-4.6) = %.1f\n\n", rint(-4.6));
fesetround(FE_DOWNWARD);
printf("rounding down: \n");
printf("rint(3.3) = %.1f\n", rint(3.3));
printf("rint(3.5) = %.1f\n", rint(3.5));
printf("rint(4.5) = %.1f\n", rint(4.5));
printf("rint(4.6) = %.1f\n", rint(4.6));
printf("rint(-3.3) = %.1f\n", rint(-3.3));
printf("rint(-3.5) = %.1f\n", rint(-3.5));
printf("rint(-4.5) = %.1f\n", rint(-4.5));
printf("rint(-4.6) = %.1f\n\n", rint(-4.6));
fesetround(FE_UPWARD);
printf("rounding up: \n");
printf("rint(3.3) = %.1f\n", rint(3.3));
printf("rint(3.5) = %.1f\n", rint(3.5));
printf("rint(4.5) = %.1f\n", rint(4.5));
printf("rint(4.6) = %.1f\n", rint(4.6));
printf("rint(-3.3) = %.1f\n", rint(-3.3));
printf("rint(-3.5) = %.1f\n", rint(-3.5));
printf("rint(-4.5) = %.1f\n", rint(-4.5));
printf("rint(-4.6) = %.1f\n\n", rint(-4.6));
fesetround(FE_TOWARDZERO);
printf("rounding toward zero: \n");
printf("rint(3.3) = %.1f\n", rint(3.3));
printf("rint(3.5) = %.1f\n", rint(3.5));
printf("rint(4.5) = %.1f\n", rint(4.5));
printf("rint(4.6) = %.1f\n", rint(4.6));
printf("rint(-3.3) = %.1f\n", rint(-3.3));
printf("rint(-3.5) = %.1f\n", rint(-3.5));
printf("rint(-4.5) = %.1f\n", rint(-4.5));
printf("rint(-4.6) = %.1f\n\n", rint(-4.6));
return 0;
}
/*
run:
rounding to nearest :
rint(3.3) = 3.0
rint(3.5) = 4.0
rint(4.5) = 4.0
rint(4.6) = 5.0
rint(-3.3) = -3.0
rint(-3.5) = -4.0
rint(-4.5) = -4.0
rint(-4.6) = -5.0
rounding down:
rint(3.3) = 3.0
rint(3.5) = 3.0
rint(4.5) = 4.0
rint(4.6) = 4.0
rint(-3.3) = -4.0
rint(-3.5) = -4.0
rint(-4.5) = -5.0
rint(-4.6) = -5.0
rounding up:
rint(3.3) = 4.0
rint(3.5) = 4.0
rint(4.5) = 5.0
rint(4.6) = 5.0
rint(-3.3) = -3.0
rint(-3.5) = -3.0
rint(-4.5) = -4.0
rint(-4.6) = -4.0
rounding toward zero:
rint(3.3) = 3.0
rint(3.5) = 3.0
rint(4.5) = 4.0
rint(4.6) = 4.0
rint(-3.3) = -3.0
rint(-3.5) = -3.0
rint(-4.5) = -4.0
rint(-4.6) = -4.0
*/