#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <stdio.h>
int main(void)
{
if (!glfwInit()) {
fprintf(stderr, "glfwInit() Error\n");
return 1;
}
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* videomode = glfwGetVideoMode(monitor);
GLFWwindow* window = glfwCreateWindow(
videomode->width,
videomode->height,
"Window title", monitor, NULL);
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, 1);
}
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
/*
run:
*/