#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <stdio.h>
const GLint WIDTH = 800, HEIGHT = 600;
int main(void)
{
if (!glfwInit()) {
printf("glfwInit() Error");
return -1;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "window title", NULL, NULL);
if (!window) {
printf("glfwCreateWindow() Error");
glfwTerminate();
return -1;
}
int bufferWidth, bufferHeight;
glfwGetFramebufferSize(window, &bufferWidth, &bufferHeight);
glfwMakeContextCurrent(window);
glewExperimental = GL_TRUE;
if (glewInit() != GLEW_OK) {
printf("glewInit() Error");
glfwDestroyWindow(window);
glfwTerminate();
}
glViewport(0, 0, bufferWidth, bufferWidth);
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
glClearColor(1.0f, 0.5f, 0.25f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
/*
run:
*/